Fees spawn golden balls
Every few minutes the creator fees are claimed on-chain and turned into golden balls scattered across the island. Walk over one to pick it up.
CATCH opens at launch. Until then, everyone waits in the glass lobby floating above the island, in order of arrival. When the island opens, the earliest trainers start with a bag of golden balls: the only balls that can catch the real graded card.
One island, shared by everyone, fuelled only by the coin's own creator fees. Walk around, grab golden balls and catch the real graded trading card roaming the island. No deposit, no wallet needed to play.
Every few minutes the creator fees are claimed on-chain and turned into golden balls scattered across the island. Walk over one to pick it up.
The other part of the fees fills a USDC vault. As soon as it reaches $10, a real graded card is bought on Collector Crypt and set loose. Cards go up to $20 while the coin is on the bonding curve, up to $50 after migration.
Each golden ball that hits the card is one try. Odds start at 0.4% and grow with every miss, so the card always gets caught. Every roll is provably fair.
Whoever lands the winning throw connects or pastes a Solana wallet (read-only, no signature) and the card is sent to it. Keep it, ship it, or sell it back.
Cards are real graded slabs vaulted by Collector Crypt. Critters are original creatures made for CATCH.
Every card below was bought with creator fees, set loose on the island and caught by a player.
Nobody, not even us, can choose which throw wins. When a card is set loose, the server publishes sha256(secret). Throw #n (index i = n − 1) wins if HMAC-SHA256(secret, "cardId:i") is below the odds of that throw. When the card is caught the secret is revealed, and your browser can replay every throw below.